On the dribble drive, you can use the shot stick to attempt a dunk or layup right over the top of a defender, or you can toggle to either side to lean around for a cleaner look at the basket. Toggle away from the basket and your player will put up a fadeaway J. Releasing the stick releases the ball, just as if you pressed a shooting button in any basketball game. If you stand still and toggle up on the stick, you'll raise up for a standard jumper. In the same way that basketball video game players have been emoting ballhandling moves for years in most basketball games, the new shot stick feature in NBA 2K6 lets players do the same with their shots. So what's the right analog stick used for now? Believe it or not, it's used for shooting. Similarly, you can use the left stick plus a trigger button to "emote" wraparound dribbles, jab steps, and step-back moves. Whirl the stick partway in one direction and then the other, and your ball handler will fake a spin and then come back the other way. Wiggle back and forth and you'll lower your shoulder and do a crossover. Holding down the aggressive modifier and moving your character in one direction will cause him to sprint. Without holding down any trigger buttons you can simply move the left stick to move your player around. Instead of wiggling the right analog stick to unleash canned and stilted juke animations, the new isomotion combines your movement and your jukes into the left analog stick. Instead, the right and left triggers serve as "aggressive modifiers," which change how the game interprets your input with the passing and shooting buttons, and most importantly, with the left analog stick. First of all, you no longer have a turbo button in the traditional sense. Moving on to gameplay, the change made to NBA 2K's isomotion system in 2K6 is likely the most dramatic one you'll notice if you're a veteran of the series. The point is that you need an HDTV to fully appreciate NBA 2K6 on the Xbox 360, especially because the gameplay mechanics are so similar. Even the court itself doesn't look so great, with ugly jaggies on the painted lines. But at the default camera angle, player models are noticeably fuzzier and less detailed. You can make out some of the cloth details as players move around, and the replays certainly look better, with player models that are obviously more detailed. Its not perfect but the best basketball simulator of all time and will give you hours and hours of realistic fun.Playing NBA 2K6 on a standard-definition television results in a game that is difficult to distinguish from the regular Xbox version. The MJ features are a lot of fun and tearing John Starks up for 55 is a fond memory of mine. The game is not perfect however as there is the occasional choppy animation and the classic teams while great for the starting line ups are largely made up of 50-58 overall made up bench players who play for several teams. Watch Mike Miller run through multiple screens to get an open look is sensational. There is much more control with isomotion and the players run in game plays with a real sense of urgency. The gameplay is so tight and realistic I found myself enjoying watch the computer play itself. In saying that this years game is little short of brilliant, I had high expectations and almost everyone of them was surpassed. In saying that this years game is little I am what you may call a 2k fan boy getting pissed off at those who claim live/elite to be better. I am what you may call a 2k fan boy getting pissed off at those who claim live/elite to be better.
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