![]() So wait until you have used up all your lives before clicking the start new day button. When you start a new day, your lives replenish.Count how many levels you’ve completed, because on the 10th level, Homescapes will give you a 3-Hour unlimited lives booster.Return every day to claim your daily reward, and on the seventh day to gain a lives booster.Only play Homescapes when you have at least an hour available to play-as this is how long the unlimited lives booster lasts.If you don’t want to cheat, here are some tips for Homescapes. Use the guide in this article (located above) to learn how to install them easily. Make sure that Homescapes is closed in the background.Ĭheats for HomeScapes can easily be downloaded on Android.To do the unlimited lives cheat in Homescapes, follow these steps: Here’s how to get infinite lives and infinite coins in Homescapes. So the timer will keep running out while you have to do something in real life. It’s quite common to realize that you will not be able to enjoy your hour of unlimited lives on Homescapes fully because you have other things to do. There is a ‘1 Hour Unlimited Lives’ modifier within the game, but it only lasts one hour. But by using our guide, it’s possible to have unlimited lives. Once those lives have been depleted, you have to wait half an hour to be able to play the game again. In Homescapes, you get five lives and five chances to fail. So whether you want infinite lives or infinite coins, we’ve outlined it below. This page will explain how to use cheats in Homescapes. Mostly I am just hoping for a PC version of this game at this point since Playrix PC games don't have this "pay us real money for lives" thing and I really like having a lot of rooms to redo, unlike Mansion Makeover & Manor Memoirs, which is just the hall.Homescapes is a mobile game that can be hacked using this cheat guide. But that 5 life limit hanging over my head makes everything seem that much more difficult to deal with. Honestly I think the levels would psychologically be less hard if I knew I had unlimited lives, or lives I paid for with coins earned in game & just random power up bonuses. Then you have two income streams for the game instead of one. Keep the free version as well for people who want to go that way. Just offer me the full unlocked game for a dollar amount. I don't know why developers do free games with in game purchases for iOS. I pay that for PC games from Playrix now (Gardenscapes, Mansion Makeover, Manor Memoirs, Farmscapes, Barn Yarn & assorted Fishdoms). Now, if you offered me unlimited non expiring lives for $6.99 or hell, even $9.99 I'd buy it. The only purpose in a life limit is to get me to spend more money. I’m not going to waste money on something that won’t make any difference in gameplay nor on a game that is doing its best to bore me and prevent me from playing. All that life counter does is ensure I don’t spend much time playing. That life thing needs removed - it’s like you don’t want us to play the game, Playrix. It didn’t set an arbitrary number of lives that took forever to regenerate. The old Gardenscapes allowed you to replay prior levels to earn the coins for redecorating. The story reward is not equal to the effort needed.ģ. ![]() Endless steps and more steps and more steps with too many frustrating levels that need endless repetition to finally win - it’s not a matter of skill, not when I get hit with numerous “no moves available” messages after making the only available move a board allows - and the only thing that happens is that Austin answers a door. Either increase the coin gain or reduce the amount of coins needed for boosts and lives.Ģ. The rewards are too small for the effort it takes to get thru a board. I like playing match-3 games, but I’m not going to waste hard-earned money for something that likely won’t complete a level and even if it does, only earns me part of a step towards a boring talky cutscene.ġ, Make the rewards for completing a board actually mean something. You haven’t given me any reason to want to see the next part of this so-called story, Playrix. It’s very, very obvious that the idea is to frustrate the players so badly that we spend money just to speed things up, but when the story is as boring as this - when I spend days working on a level just to earn one star of three needed before Austin will just answer a door, forget it. I am NOT going to spend money for boosts or lives just so Austin can answer the door, answer the phone, make another phone call, talk to someone standing right there.gah. Whoever designed this game needs a lesson in strory writing and pacing. Every single action and small step needs stars.
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